Approach and Methodology
The next steps involved cleaning up the geometry within Zbrush, which created a decimated and retopologized version of each mesh. This was essential for maintaining the integrity of the models while optimizing them for further use.
We used Substance Painter to bake the diffuse textures from the high poly mesh to the low poly geometry. This step was crucial for ensuring the PBR texturing was accurate and lifelike. With Substance Painter texturing, we created detailed and realistic PBR textures that brought the digital models to life. The meticulous work done here ensured that the textures were of the highest quality to enhance the overall visual appeal of the artifacts.